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"Rounds" are 6 seconds of gameplay (IRL time 6 seonds of the game time is a round) and movement is distance over time instead of squares or hexes.Īlso, understanding how certain stats affect others stats and skills, and how feats can alter them, is a big thing to learn. The discrepency is largely because NWN2 works on a real-time turn ideal. The tabletop version is that the opponent you are attacking does not get AoO against you, but anyone else does. This is because of the way Spring Attack works in NWN2 is that no enemies can get AoO against you. This video does a great job of conveying it.Ĭonversely, equipping a character with Boots of Haste and the Spring Attacks feat lets you kite around and deny your opponents AoO in NWN2. The more you understand the terminology, like what "keen" means, the better you will understand how it all works.Īttack of Opportunity (AoO) is a really big term that is very important. It is EXTREMELY powerful when you employ it, but most won't know about it unless they play D&D or scour the manual. Understanding what dice are used will help you understand how the game's mechanics work, but there's a lot of little stuff that isn't made clear unless you know D&D. So, when you see that a longsword does d8 damage, that means it can do anywhere from 1 to 8 points of damage per attack, if you succeed in attacking. The damage rolls use other dice, like d6, d8, and d12. When attacking, a d20 is rolled to determine if you hit, and then another roll is made to determine damage. The highest goes first, the lowest goes last, ties go to the highest base roll (if both have 20 but one is a roll of 15 + 5 and the other is 18+2, then 18+2 goes first). When you engage in combat, each character rolls a 20-sided die (d20) and then adds their Initiative modifers. If you don't already know, D&D is entirely based off of rolling dice, adding and subtracting modifiers, and then judging the outcomes.
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5E is different from 3.5e, but you can still get the basic understanding by looking at their Basic D&D 5e Ruleset, which is free on WoTC's website. NWN2 is based on D&D 3.5 Edition rules, and each ruleset edition is different, but they all share the core D20 rules.
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It walks the reader through how to host and connect to a NWN2 game, and includes a short guide on multiplayer conventions such as how to use the chat channels and typed emotes.My best advice would be to learn how D&D works, period.
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The NWN2 Multiplayer Guide is now available for download from NWVault as a tutorial. Often hosted through GameSpy (or the replacement from the Client Extension after GameSpy service was discontinued). Persistent World (PW) : people returning to a shared world.Other: similar to LAN play, but over the Internet (often through GameSpy).LAN: a group of people on the same physical network.The NWN2 Client Extension may be used for posting servers to the Internet players can also connect directly to a server's IP address and avoid the requirement of a matchmaking service. Multiplayer games can be run locally over a LAN or via the Internet. A web-based server browser list is also available. Launching the game with the Client Extension is recommended to for multiplayer matchmaking after GameSpy service for NWN2 was discontinued with the NWN2 Client Extension in use, the multiplayer server browser is active in the game client. The NWN2 Client Extension re-enables the in-game multiplayer server browser. A number of modules designed for multiplayer are available for download at NWVault. Many of these issues are easy to avoid, and certain modules do better at being hosted online. Players running the OC modules should realize there are common cutscenes and transitions, which may interrupt other players' activities. The Official Campaigns (OC) were designed primarily for single player, and they make the first player in the module the "Lead" player, although it is possible to run them in multiplayer mode. Normal multiplayer games are hosted by one of the players. Gaming on PWs can be viewed as a subset of multiplayer, but it is referred to by those PW players as Persistent Worlds almost exclusively. Technically it also applies to Persistent Worlds (PWs), which feature servers that normally run multiplayer modules 24/7. It also can involve people taking their Pen and Paper sessions online.
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This includes playing through the Official Campaign, Mask of the Betrayer, or other mods from NWVault together.
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Multiplayer means having more than one human being playing in a module at the same time.